Android and compatibility with deprecated armv7 instructions
Måns Rullgård
mans at mansr.com
Fri Jul 4 02:21:54 PDT 2014
Ard Biesheuvel <ard.biesheuvel at linaro.org> writes:
> On 4 July 2014 10:24, Catalin Marinas <catalin.marinas at arm.com> wrote:
>> On Fri, Jul 04, 2014 at 08:08:05AM +0100, Ard Biesheuvel wrote:
>>> On 4 July 2014 00:47, Russell King - ARM Linux <linux at arm.linux.org.uk> wrote:
>>> > On Thu, Jul 03, 2014 at 11:16:16PM +0100, Måns Rullgård wrote:
>>> >> Will Deacon <will.deacon at arm.com> writes:
>>> >>
>>> >> > On Thu, Jul 03, 2014 at 06:05:58PM +0100, Russell King - ARM Linux wrote:
>>> >> >> On Thu, Jul 03, 2014 at 05:22:30PM +0100, Grant Likely wrote:
>>> >> >> > So, no. I completely reject any notion that breaking existing apps is
>>> >> >> > okay. If we're going to say that v8 still supports 32-bit apps, then
>>> >> >> > it has to be all of v7, not just the 'good' bits. Nor do I think
>>> >> >> > saying "it's just a bunch of games" justifies anything. We're kernel
>>> >> >> > engineers. Applications are applications and we don't break userspace.
>>> >> >> > Period.
>>> >> >>
>>> >> >> +1 on all points above. I'd go further - if we're going to say that v8
>>> >> >> still supports 32-bit apps, that covers at least v6 *as well*.
>>> >> >
>>> >> > We've never pretended to support anything other than ARMv8 in the compat
>>> >> > layer. uname even reports this in the machine name.
>>> >> >
>>> >> > If people are suddenly so concerned about *full* compatibility with an ARMv7
>>> >> > kernel, that needs a lot more than just SWP emulation:
>>> >> >
>>> >> > - Alignment fixups for ldm/stm
>>> >>
>>> >> No ARM variant ever supported unaligned ldm/stm.
>>> >
>>> > Quite right but that's not the point being discussed. Please note that
>>> > the sentence says "with an ARMv7 *kernel*" - we are not talking about
>>> > the architecture there.
>>> >
>>> > So, what's more to the point is that on 32-bit ARM userspace under Linux,
>>> > we _have_ supported it since early 2000 up to present. It's not currently
>>> > supported on 64-bit ARM running Linux, even when running a 32-bit binary
>>> > in userspace.
>>> >
>>> > Ergo, it's a user visible ABI change, one which we don't know whether it
>>> > matters. In all probability, it doesn't because (hopefully) no one ever
>>> > does unaligned LDMs/STMs - I think it would require hand-crafted assembly,
>>> > at which point you're talking about optimising something, and you'd be
>>> > silly to do it as it would invoke the alignment fault handling which
>>> > would be slow.
>>> >
>>>
>>> Well, if something like this
>>>
>>> struct bar {
>>> long l[4];
>>> };
>>>
>>> void foo(struct bar *dst, struct bar const *src)
>>> {
>>> *dst = *src;
>>> }
>>>
>>> produces this:
>>>
>>> foo:
>>> @ args = 0, pretend = 0, frame = 0
>>> @ frame_needed = 0, uses_anonymous_args = 0
>>> @ link register save eliminated.
>>> mov ip, r0
>>> ldmia r1, {r0, r1, r2, r3}
>>> stmia ip, {r0, r1, r2, r3}
>>> bx lr
>>>
>>> won't it take just a single cast from some unaligned char* to struct
>>> bar* to trigger this?
>>
>> Is this even allowed by the C ABI?
No.
>> The compiler generates the LDMs because function foo() gets a struct
>> pointer which is guaranteed to be aligned.
>>
>
> Well, I was merely responding to Russell's assertion that it would
> require hand-crafted assembly to trigger alignment faults in ldm/stm
> instructions.
>
> The point is not whether the C ABI allows it, the point is whether
> a) the current 32-bit ARM kernel allows it, and
Unfortunately, it does. In my opinion, adding the unaligned emulation
code was a mistake, and turning it on by default was a bigger mistake.
> b) how likely it is to appear in existing code
Quite unlikely, but there's probably something out there doing it.
Regardless of the points above, unlike SWP, unaligned LDM/STM has never
been correct code. This makes the argument for keeping the emulation
much weaker.
--
Måns Rullgård
mans at mansr.com
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