[RFC PATCH v2] dmabuf-sync: Introduce buffer synchronization framework

Lucas Stach l.stach at pengutronix.de
Wed Jun 19 06:22:06 EDT 2013


Am Mittwoch, den 19.06.2013, 14:45 +0900 schrieb Inki Dae:
> 
> > -----Original Message-----
> > From: Lucas Stach [mailto:l.stach at pengutronix.de]
> > Sent: Tuesday, June 18, 2013 6:47 PM
> > To: Inki Dae
> > Cc: 'Russell King - ARM Linux'; 'linux-fbdev'; 'Kyungmin Park'; 'DRI
> > mailing list'; 'myungjoo.ham'; 'YoungJun Cho'; linux-arm-
> > kernel at lists.infradead.org; linux-media at vger.kernel.org
> > Subject: Re: [RFC PATCH v2] dmabuf-sync: Introduce buffer synchronization
> > framework
> > 
> > Am Dienstag, den 18.06.2013, 18:04 +0900 schrieb Inki Dae:
> > [...]
> > >
> > > > a display device driver.  It shouldn't be used within a single driver
> > > > as a means of passing buffers between userspace and kernel space.
> > >
> > > What I try to do is not really such ugly thing. What I try to do is to
> > > notify that, when CPU tries to access a buffer , to kernel side through
> > > dmabuf interface. So it's not really to send the buffer to kernel.
> > >
> > > Thanks,
> > > Inki Dae
> > >
> > The most basic question about why you are trying to implement this sort
> > of thing in the dma_buf framework still stands.
> > 
> > Once you imported a dma_buf into your DRM driver it's a GEM object and
> > you can and should use the native DRM ioctls to prepare/end a CPU access
> > to this BO. Then internally to your driver you can use the dma_buf
> > reservation/fence stuff to provide the necessary cross-device sync.
> > 
> 
> I don't really want that is used only for DRM drivers. We really need
> it for all other DMA devices; i.e., v4l2 based drivers. That is what I
> try to do. And my approach uses reservation to use dma-buf resources
> but not dma fence stuff anymore. However, I'm looking into Radeon DRM
> driver for why we need dma fence stuff, and how we can use it if
> needed.
> 

Still I don't see the point why you need syncpoints above dma-buf. In
both the DRM and the V4L2 world we have defined points in the API where
a buffer is allowed to change domain from device to CPU and vice versa.

In DRM if you want to access a buffer with the CPU you do a cpu_prepare.
The buffer changes back to GPU domain once you do the execbuf
validation, queue a pageflip to the buffer or similar things.

In V4L2 the syncpoints for cache operations are the queue/dequeue API
entry points. Those are also the exact points to synchronize with other
hardware thus using dma-buf reserve/fence.

In all this I can't see any need for a new syncpoint primitive slapped
on top of dma-buf.

Regards,
Lucas
-- 
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