[PATCHv7 01/11] clockevents: Prefer CPU local devices over global devices

Stephen Boyd sboyd at codeaurora.org
Wed Jun 12 17:44:35 EDT 2013


On 06/06, Stephen Boyd wrote:
> On 06/07, Daniel Lezcano wrote:
> > On 06/06/2013 08:04 PM, Stephen Boyd wrote:
> > > On 06/06, Daniel Lezcano wrote:
> > >> On 06/03/2013 10:33 PM, Stephen Boyd wrote:
> > >>> On an SMP system with only one global clockevent and a dummy
> > >>> clockevent per CPU we run into problems. We want the dummy
> > >>> clockevents to be registered as the per CPU tick devices, but
> > >>> we can only achieve that if we register the dummy clockevents
> > >>> before the global clockevent or if we artificially inflate the
> > >>> rating of the dummy clockevents to be higher than the rating
> > >>> of the global clockevent. Failure to do so leads to boot
> > >>> hangs when the dummy timers are registered on all other CPUs
> > >>> besides the CPU that accepted the global clockevent as its tick
> > >>> device and there is no broadcast timer to poke the dummy
> > >>> devices.
> > >>>
> > >>> If we're registering multiple clockevents and one clockevent is
> > >>> global and the other is local to a particular CPU we should
> > >>> choose to use the local clockevent regardless of the rating of
> > >>> the device. This way, if the clockevent is a dummy it will take
> > >>> the tick device duty as long as there isn't a higher rated tick
> > >>> device and any global clockevent will be bumped out into
> > >>> broadcast mode, fixing the problem described above.
> > >>
> > >> It is not clear the connection between the changelog, the patch and the
> > >> comment. Could you clarify a bit ?
> > >>
> > > 
> > > There is one tick device per-cpu and one broadcast device. The
> > > broadcast device can only be a global clockevent, whereas the
> > > per-cpu tick device can be a global clockevent or a per-cpu
> > > clockevent. The code tries hard to keep per-cpu clockevents in
> > > the tick device slots but it has an ordering/rating requirement
> > > that doesn't work when there are only dummy per-cpu devices and
> > > one global device.
> > > 
> > > Perhaps an example will help. Let's say you only have one global
> > > clockevent such as the sp804, and you have SMP enabled. To
> > > support SMP we have to register dummy clockevents on each CPU so
> > > that the sp804 can go into broadcast mode. If we don't do this,
> > > only the CPU that registered the sp804 will get interrupts while
> > > the other CPUs will be left with no tick device and thus no
> > > scheduling. To fix this we register dummy clockevents on all the
> > > CPUs _before_ we register the sp804 to force the sp804 into the
> > > broadcast slot. Or we give the dummy clockevents a higher rating
> > > than the sp804 so that when we register them after the sp804 the
> > > sp804 is bumped out to broadcast duty.
> > > 
> > > If the dummy devices are registered before the sp804 we can give
> > > the dummies a low rating and the sp804 will still go into the
> > > broadcast slot due to this code:
> > > 
> > > 	/*
> > > 	 * If we have a cpu local device already, do not replace it
> > > 	 * by a non cpu local device
> > > 	 */
> > > 	if (curdev && cpumask_equal(curdev->cpumask, cpumask_of(cpu)))
> > > 		goto out_bc;
> > > 
> > > If we register the sp804 before the dummies we're also fine as
> > > long as the rating of the dummy is more than the sp804.  Playing
> > > games with the dummy rating is not very nice so this patch fixes
> > > it by allowing the per-cpu device to replace the global device no
> > > matter what the rating of the global device is.
> > > 
> > > This fixes the sp804 case when the dummy is rated lower than
> > > sp804 and it removes any ordering requirement from the
> > > registration of clockevents. It also completes the logic above
> > > where we prefer cpu local devices over non cpu local devices.
> > 
> > Thanks for the detailed explanation.
> > 
> > Did Thomas reacted to this patch ?
> > 
> 
> So far there has been no response from Thomas.
> 

Will you ack this patch anyway? Or do we need Thomas to review
this patch? It seems that this patch series has stalled again.

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