[PATCH v4 3/6] clk: introduce the common clock framework
Turquette, Mike
mturquette at ti.com
Wed Jan 4 20:01:43 EST 2012
On Wed, Jan 4, 2012 at 6:32 AM, Rob Herring <robherring2 at gmail.com> wrote:
> On 01/03/2012 08:15 PM, Richard Zhao wrote:
>> On Fri, Dec 16, 2011 at 04:45:48PM -0800, Turquette, Mike wrote:
>>> On Wed, Dec 14, 2011 at 5:18 AM, Thomas Gleixner <tglx at linutronix.de> wrote:
>>>> On Tue, 13 Dec 2011, Mike Turquette wrote:
>
> snip
>
>>>>> +/**
>>>>> + * clk_init - initialize the data structures in a struct clk
>>>>> + * @dev: device initializing this clk, placeholder for now
>>>>> + * @clk: clk being initialized
>>>>> + *
>>>>> + * Initializes the lists in struct clk, queries the hardware for the
>>>>> + * parent and rate and sets them both. Adds the clk to the sysfs tree
>>>>> + * topology.
>>>>> + *
>>>>> + * Caller must populate clk->name and clk->flags before calling
>>>>
>>>> I'm not too happy about this construct. That leaves struct clk and its
>>>> members exposed to the world instead of making it a real opaque
>>>> cookie. I know from my own painful experience, that this will lead to
>>>> random fiddling in that data structure in drivers and arch code just
>>>> because the core code has a shortcoming.
>>>>
>>>> Why can't we make struct clk a real cookie and confine the data
>>>> structure to the core code ?
>>>>
>>>> That would change the init call to something like:
>>>>
>>>> struct clk *clk_init(struct device *dev, const struct clk_hw *hw,
>>>> struct clk *parent)
>>>>
>>>> And have:
>>>> struct clk_hw {
>>>> struct clk_hw_ops *ops;
>>>> const char *name;
>>>> unsigned long flags;
>>>> };
>>>>
>>>> Implementers can do:
>>>> struct my_clk_hw {
>>>> struct clk_hw hw;
>>>> mydata;
>>>> };
>>>>
>>>> And then change the clk ops callbacks to take struct clk_hw * as an
>>>> argument.
>> We have to define static clocks before we adopt DT binding.
>> If clk is opaque and allocate memory in clk core, it'll make hard
>> to define static clocks. And register/init will pass a long parameter
>> list.
>
> DT is not a prerequisite for having dynamically created clocks. You can
> make clock init dynamic without DT.
Agreed.
> What data goes in struct clk vs. struct clk_hw could change over time.
> So perhaps we can start with some data in clk_hw and plan to move it to
> struct clk later. Even if almost everything ends up in clk_hw initially,
> at least the structure is in place to have common, core-only data
> separate from platform data.
What is the point of this?
The original clk_hw was defined simply as:
struct clk_hw {
struct clk *clk;
};
It's only purpose in life was as a handle for navigation between the
opaque struct clk and the hardware-specific struct my_clk_hw. struct
clk_hw is defined in clk.h and everyone can see it. If we're suddenly
OK putting clk data in this structure then why bother with an opaque
struct clk at all?
> What is the actual data you need to be static and accessible to the
> platform code? A ptr to parent clk is the main thing I've seen for
> static initialization. So make the parent ptr be struct clk_hw* and
> allow the platforms to access.
To answer your question on what data we're trying to expose: platform
code commonly needs the parent pointer and the clk rate (and by
extension, the rate of the parent). For debug/error prints it is also
nice to have the clk name. Generic clk flags are also conceivably
something that platform code might want.
I'd like to spin the question around: if we're OK exposing some stuff
(in your example above, the parent pointer), then what clk data are
you trying to hide?
Regards,
Mike
>
> Rob
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