[PATCH] Input: keyboard - add device tree bindings for simple key matrixes
Olof Johansson
olof at lixom.net
Tue Jan 3 12:44:15 EST 2012
On Sun, Jan 1, 2012 at 11:21 PM, Grant Likely <grant.likely at secretlab.ca> wrote:
> On Wed, Dec 28, 2011 at 11:06:02PM -0800, Olof Johansson wrote:
>> On Wed, Dec 28, 2011 at 11:01 PM, Stephen Warren <swarren at nvidia.com> wrote:
>> > Can we deprecate the Samsung format, and only allow it for that Samsung
>> > device (and allow both there), and require a single format for any other
>> > keyboard?
>>
>> I'm definitely ok with that. Thomas, Grant, Rob? The code in question
>> is queued for 3.3, so it hasn't been out in a real release yet.
>>
>> Adding Kukjin as well since it's getting merged through his tree.
>
> Yeah, I'm okay with that.
>
> BTW, please drop the "compatible" value for this binding. This binding
> describes a common way of describing key mappings, but it isn't a complete
> device binding in and of itself. Rather, it is a binding used by other
> bindings; and as such no driver should ever bind against it directly. The
> samsung driver can continue to use the other format if it so desires; there
> is no harm in it doing so.
>
> Instead, a driver that expects the binding can just call the
> matrix_keyboard_of_fill_keymap() library function without checking
> the compatible list.
The main reason I had it there today was to make it easier to do a
versioned binding in case of future revisions, but I guess it's not
worth the hassle.
So, in that case I will move out the fn management out of the common
code as well, and pass in the property name to
matrix_keyboard_of_fill_keymap. That way, the drivers that need to do
a fn-keymap can do so outside of the shared code (and it gets rid of
the FIXME in that case as well). Revised patch in a bit.
-Olof
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