Locking in the clk API
Jeremy Kerr
jeremy.kerr at canonical.com
Mon Jan 10 21:16:42 EST 2011
Hi all,
I'd like to define some locking semantics for the clk API, so that device
driver can have some assurance about when it is safe to call various clk_
functions from atomic contexts.
Vincent - you mentioned in a conversation that your code had some specific
requirements for clock enable/disable at interrupt time - could you reply with
an outline of this? Also, Sascha and Uwe: do you have any thoughts from your
work with the common struct clk?
== Requirements ==
To get things started, here are some basic requirements from the external API
side:
1) clk_enable: the clock should be outputting a valid clock signal before
returning from this function.
- drivers may require valid clock signal to be present for subsequent
device interactions.
3) clk_disable: may be called from atomic context
- Vincent: this is what I recall from our conversation, is it still true?
4) clk_set_rate: clock should change to the new rate before this returns
5) clk_get_rate: may be called from atomic context
6) in general, drivers shouldn't require details about the clock
implementation
And from the clock implementation side:
7) interactions with clock hardware may require sleeping (eg, clocks on an i2c
bus)
8) clk_enable() may require enabling a parent, which may also require
sleeping. Ideally, we shouldn't have to care about the parent's
implementation.
I'm sure there are others, please feel free to add to this list.
== Implementation ==
At present, we can satisfy these with:
* clk_enable: may sleep
* clk_disable: may not sleep, but it's possible to make the global
clk_disable() atomic and defer the actual disable (clk->ops.disable()) to a
non-atomic context.
* clk_get_rate: may not sleep
* clk_set_rate: may sleep
As we build up our requirements, we can adjust as suitable.
I'm excluding clk_{get,set}_parent at present, as I'm not sure we want these
as part of the device-driver API (ie, they require knowledge of the platform
clock infrastructure).
Thanks,
Jeremy
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