[PATCH v5 1/3] ARM: SAMSUNG: Add keypad device support
Joonyoung Shim
jy0922.shim at samsung.com
Tue Jun 22 00:00:42 EDT 2010
On 6/22/2010 12:38 PM, Eric Miao wrote:
> On Tue, Jun 22, 2010 at 11:27 AM, Joonyoung Shim
> <jy0922.shim at samsung.com> wrote:
>> On 6/22/2010 12:02 PM, Eric Miao wrote:
>>> On Tue, Jun 22, 2010 at 8:48 AM, Joonyoung Shim <jy0922.shim at samsung.com> wrote:
>>>> On 6/21/2010 8:16 PM, Russell King - ARM Linux wrote:
>>>>> On Mon, Jun 21, 2010 at 06:39:10PM +0800, Eric Miao wrote:
>>>>>> On Mon, Jun 21, 2010 at 5:19 PM, Russell King - ARM Linux
>>>>>> <linux at arm.linux.org.uk> wrote:
>>>>>>> On Mon, Jun 21, 2010 at 05:05:34PM +0800, Eric Miao wrote:
>>>>>>>> On Mon, Jun 21, 2010 at 2:26 PM, Joonyoung Shim <jy0922.shim at samsung.com> wrote:
>>>>>>>>> +void __init samsung_keypad_set_platdata(struct samsung_keypad_platdata *pd)
>>>>>>>>> +{
>>>>>>>>> + � � � struct samsung_keypad_platdata *npd;
>>>>>>>>> +
>>>>>>>>> + � � � if (!pd) {
>>>>>>>>> + � � � � � � � printk(KERN_ERR "%s: no platform data\n", __func__);
>>>>>>>>> + � � � � � � � return;
>>>>>>>>> + � � � }
>>>>>>>>> +
>>>>>>>>> + � � � npd = kmemdup(pd, sizeof(struct samsung_keypad_platdata), GFP_KERNEL);
>>>>>>>>> + � � � if (!npd)
>>>>>>>>> + � � � � � � � printk(KERN_ERR "%s: no memory for platform data\n", __func__);
>>>>>>>> This part of the code is actually duplicated again and again and again
>>>>>>>> for each device, PXA and other legacy platforms are bad references for
>>>>>>>> this. In arch/arm/mach-mmp/, it might be a bit cleaner, there are three
>>>>>>>> major points:
>>>>>>>>
>>>>>>>> �1. A minimum 'struct pxa_device_desc' for a simple description of a
>>>>>>>> � � device (more than 90% of the devices can be described that way),
>>>>>>>> � � and avoid using a comparatively heavier weight platform_device,
>>>>>>>> � � which can be generated at run-time
>>>>>>>>
>>>>>>>> �2. pxa_register_device() to allocate and register the platform_device
>>>>>>>> � � at run-time, along with the platform data
>>>>>>> It's a bad idea to make platform data be run-time discardable like this:
>>>>>>>
>>>>>>>>> +struct samsung_keypad_platdata {
>>>>>>>>> + � � � const struct matrix_keymap_data *keymap_data;
>>>>>>> What you end up with is some platform data structures which must be kept
>>>>>>> (those which have pointers to them from the platform data), and others
>>>>>>> (the platform data itself) which can be discarded at runtime.
>>>>>>>
>>>>>>> We know that the __initdata attributations cause lots of problems -
>>>>>>> they're frequently wrong. �Just see the constant hastle with __devinit
>>>>>>> et.al. �The same issue happens with __initdata as well.
>>>>>>>
>>>>>>> So why make things more complicated by allowing some platform data
>>>>>>> structures to be discardable and others not to be? �Is their small
>>>>>>> size (maybe 6 words for this one) really worth the hastle of getting
>>>>>>> __initdata attributations wrong (eg, on the keymap data?)
>>>>>>>
>>>>>> Russell,
>>>>>>
>>>>>> The benefit I see is when multiple boards are compiled in, those
>>>>>> data not used can be automatically discarded.
>>>>> Yes, but only some of the data can be discarded. Continuing with the
>>>>> example in hand, while you can discard the six words which represent
>>>>> samsung_keypad_platdata, but the keymap_data can't be because that won't
>>>>> be re-allocated, which is probably a much larger data structure.
>>>>>
>>>> No. the keymap_data is possible too. The keypad driver allocates other
>>>> keymap area of input device and it is assigned from datas based on this
>>>> keymap_data.
>>>>
>>> This is a generic issue. Even if in your example, you can avoid this by
>>> re-allocation and re-assignment (ignore the performance issue for such
>>> behavior), the real question is the difficult to track all these down. Since
>> Right, it can occur difficulty of maintain. I wanted just to inform the
>> current fact.
>>
>>> matrix_keypad_data is something out of your control (it was actually
>>> drafted by me and Dmitry if you are interested), and think about one day
>>> I changed it's definition, now you have to sync your driver and code every
>>> time to make sure the discarded data is not referenced.
>>>
>> if matrix_keypad_data is changed, i think the patchset should included
>> change of related other parts using it.
>>
>
> That's reasonable but difficult in practice, every keypad driver using
> matrix_keypad_data could be doing things differently. That's what I'm
Just FYI, correct name is matrix_keymap_data and current all keypad
drivers using matrix_keymap_data use it to same way.
> concerned about. Things will be much easier for driver writers if he
> knows the data passed in will always be reference-able.
>
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