[PATCH v5 1/3] ARM: SAMSUNG: Add keypad device support

Joonyoung Shim jy0922.shim at samsung.com
Mon Jun 21 23:27:11 EDT 2010


On 6/22/2010 12:02 PM, Eric Miao wrote:
> On Tue, Jun 22, 2010 at 8:48 AM, Joonyoung Shim <jy0922.shim at samsung.com> wrote:
>> On 6/21/2010 8:16 PM, Russell King - ARM Linux wrote:
>>> On Mon, Jun 21, 2010 at 06:39:10PM +0800, Eric Miao wrote:
>>>> On Mon, Jun 21, 2010 at 5:19 PM, Russell King - ARM Linux
>>>> <linux at arm.linux.org.uk> wrote:
>>>>> On Mon, Jun 21, 2010 at 05:05:34PM +0800, Eric Miao wrote:
>>>>>> On Mon, Jun 21, 2010 at 2:26 PM, Joonyoung Shim <jy0922.shim at samsung.com> wrote:
>>>>>>> +void __init samsung_keypad_set_platdata(struct samsung_keypad_platdata *pd)
>>>>>>> +{
>>>>>>> + � � � struct samsung_keypad_platdata *npd;
>>>>>>> +
>>>>>>> + � � � if (!pd) {
>>>>>>> + � � � � � � � printk(KERN_ERR "%s: no platform data\n", __func__);
>>>>>>> + � � � � � � � return;
>>>>>>> + � � � }
>>>>>>> +
>>>>>>> + � � � npd = kmemdup(pd, sizeof(struct samsung_keypad_platdata), GFP_KERNEL);
>>>>>>> + � � � if (!npd)
>>>>>>> + � � � � � � � printk(KERN_ERR "%s: no memory for platform data\n", __func__);
>>>>>> This part of the code is actually duplicated again and again and again
>>>>>> for each device, PXA and other legacy platforms are bad references for
>>>>>> this. In arch/arm/mach-mmp/, it might be a bit cleaner, there are three
>>>>>> major points:
>>>>>>
>>>>>> �1. A minimum 'struct pxa_device_desc' for a simple description of a
>>>>>> � � device (more than 90% of the devices can be described that way),
>>>>>> � � and avoid using a comparatively heavier weight platform_device,
>>>>>> � � which can be generated at run-time
>>>>>>
>>>>>> �2. pxa_register_device() to allocate and register the platform_device
>>>>>> � � at run-time, along with the platform data
>>>>> It's a bad idea to make platform data be run-time discardable like this:
>>>>>
>>>>>>> +struct samsung_keypad_platdata {
>>>>>>> + � � � const struct matrix_keymap_data *keymap_data;
>>>>> What you end up with is some platform data structures which must be kept
>>>>> (those which have pointers to them from the platform data), and others
>>>>> (the platform data itself) which can be discarded at runtime.
>>>>>
>>>>> We know that the __initdata attributations cause lots of problems -
>>>>> they're frequently wrong. �Just see the constant hastle with __devinit
>>>>> et.al. �The same issue happens with __initdata as well.
>>>>>
>>>>> So why make things more complicated by allowing some platform data
>>>>> structures to be discardable and others not to be? �Is their small
>>>>> size (maybe 6 words for this one) really worth the hastle of getting
>>>>> __initdata attributations wrong (eg, on the keymap data?)
>>>>>
>>>> Russell,
>>>>
>>>> The benefit I see is when multiple boards are compiled in, those
>>>> data not used can be automatically discarded.
>>> Yes, but only some of the data can be discarded.  Continuing with the
>>> example in hand, while you can discard the six words which represent
>>> samsung_keypad_platdata, but the keymap_data can't be because that won't
>>> be re-allocated, which is probably a much larger data structure.
>>>
>> No. the keymap_data is possible too. The keypad driver allocates other
>> keymap area of input device and it is assigned from datas based on this
>> keymap_data.
>>
> 
> This is a generic issue. Even if in your example, you can avoid this by
> re-allocation and re-assignment (ignore the performance issue for such
> behavior), the real question is the difficult to track all these down. Since

Right, it can occur difficulty of maintain. I wanted just to inform the
current fact.

> matrix_keypad_data is something out of your control (it was actually
> drafted by me and Dmitry if you are interested), and think about one day
> I changed it's definition, now you have to sync your driver and code every
> time to make sure the discarded data is not referenced.
> 

if matrix_keypad_data is changed, i think the patchset should included
change of related other parts using it.



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