[PATCH v2 02/25] arm/hdlcd: Use GEM DMA fbdev emulation
Thomas Zimmermann
tzimmermann at suse.de
Mon Mar 13 08:51:15 PDT 2023
Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.
Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
Reviewed-by: Javier Martinez Canillas <javierm at redhat.com>
---
drivers/gpu/drm/arm/hdlcd_drv.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/arm/hdlcd_drv.c b/drivers/gpu/drm/arm/hdlcd_drv.c
index e3507dd6f82a..a554c79dcd39 100644
--- a/drivers/gpu/drm/arm/hdlcd_drv.c
+++ b/drivers/gpu/drm/arm/hdlcd_drv.c
@@ -26,7 +26,7 @@
#include <drm/drm_crtc.h>
#include <drm/drm_debugfs.h>
#include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
#include <drm/drm_gem_dma_helper.h>
#include <drm/drm_gem_framebuffer_helper.h>
#include <drm/drm_modeset_helper.h>
@@ -301,7 +301,7 @@ static int hdlcd_drm_bind(struct device *dev)
if (ret)
goto err_register;
- drm_fbdev_generic_setup(drm, 32);
+ drm_fbdev_dma_setup(drm, 32);
return 0;
--
2.39.2
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