[PATCH 1/5] media: rc: meson-ir: remove irq from struct meson_ir
Sean Young
sean at mess.org
Tue Apr 11 08:26:40 PDT 2017
On Tue, Apr 11, 2017 at 11:50:45AM +0200, Neil Armstrong wrote:
> On 04/11/2017 07:53 AM, Heiner Kallweit wrote:
> > The irq number is used in the probe function only, therefore just use
> > a local variable.
> >
> > Signed-off-by: Heiner Kallweit <hkallweit1 at gmail.com>
> > ---
> > drivers/media/rc/meson-ir.c | 11 +++++------
> > 1 file changed, 5 insertions(+), 6 deletions(-)
> >
> > diff --git a/drivers/media/rc/meson-ir.c b/drivers/media/rc/meson-ir.c
> > index 5576dbd6..a4128d7c 100644
> > --- a/drivers/media/rc/meson-ir.c
> > +++ b/drivers/media/rc/meson-ir.c
> > @@ -68,7 +68,6 @@
> > struct meson_ir {
> > void __iomem *reg;
> > struct rc_dev *rc;
> > - int irq;
> > spinlock_t lock;
> > };
> >
> > @@ -112,7 +111,7 @@ static int meson_ir_probe(struct platform_device *pdev)
> > struct resource *res;
> > const char *map_name;
> > struct meson_ir *ir;
> > - int ret;
> > + int irq, ret;
> >
> > ir = devm_kzalloc(dev, sizeof(struct meson_ir), GFP_KERNEL);
> > if (!ir)
> > @@ -125,10 +124,10 @@ static int meson_ir_probe(struct platform_device *pdev)
> > return PTR_ERR(ir->reg);
> > }
> >
> > - ir->irq = platform_get_irq(pdev, 0);
> > - if (ir->irq < 0) {
> > + irq = platform_get_irq(pdev, 0);
> > + if (irq < 0) {
> > dev_err(dev, "no irq resource\n");
> > - return ir->irq;
> > + return irq;
> > }
> >
> > ir->rc = rc_allocate_device(RC_DRIVER_IR_RAW);
> > @@ -158,7 +157,7 @@ static int meson_ir_probe(struct platform_device *pdev)
> > goto out_free;
> > }
> >
> > - ret = devm_request_irq(dev, ir->irq, meson_ir_irq, 0, "ir-meson", ir);
> > + ret = devm_request_irq(dev, irq, meson_ir_irq, 0, "ir-meson", ir);
> > if (ret) {
> > dev_err(dev, "failed to request irq\n");
> > goto out_unreg;
> >
>
> Hi Heiner,
>
> I'm not really convinced this is useful, if somehow for future enhancements we need the IRQ
> number, this will need to be reverted...
It's bad form having unused members in a struct, and if it really is needed
in some future enhancement, it is easily reintroduced in that future
enhancement patch.
Sean
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