[PATCH v6 00/13] Add build ID to stacktraces

David Laight David.Laight at ACULAB.COM
Tue May 11 05:58:47 PDT 2021


From: Steven Rostedt
> Sent: 11 May 2021 13:53
> 
> On Tue, 11 May 2021 12:36:06 +0000
> David Laight <David.Laight at ACULAB.COM> wrote:
> 
> > >  x1 : ffffff93fef15788 x0 : ffffffe3622352e0
> > >  Call trace:
> > >   lkdtm_WARNING+0x28/0x30 [lkdtm ed5019fdf5e53be37cb1ba7899292d7e143b259e]
> > >   direct_entry+0x16c/0x1b4 [lkdtm ed5019fdf5e53be37cb1ba7899292d7e143b259e]
> > >   full_proxy_write+0x74/0xa4
> >
> > Is there any way to get it to print each module ID only once?
> 
> If there's a trivial way to do that, then perhaps it should be done, but for
> now, this patch series isn't as obnoxious as the previous versions. It only
> affects stack traces, and I'm fine with that.

True. Printing the id in the module list was horrid.

The real downside is all the extra text that will overflow the
in-kernel buffer.
At least it shouldn't be extra lines causing screen wrap.
Unless the variable names are long - hi rust :-)

	David

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